Posy
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For iPhone and iPad

PSY

A flower shop by the sea

Run the old flower shop on Harbor Lane. Grow and cross-breed flowers nobody has seen, name them, arrange bouquets for villagers who remember what you did for them, and bring a seaside village back to life, one season at a time.

Coming soon to the App StoreTell me when it's outTry a cross
  • One-time purchase
  • No ads, no timers
  • English and German
  • Local co-op for four
Recorded from the game: the garden behind the shop full of bred flowers in spring, Blossom Day with the maypole on the square, and the garden glowing under the northern lights on a winter night

Every flower is new

Each flower is a genome: petals, shape, rings, hue, a second colour at the tips, glow, scent. Cross two and their genes mix, so what comes up is a variety nobody has grown. The morning after it first opens, you give it a name.

Breeding is a craft

With the pollen brush loaded, a card shows what a cross will likely give before you make it: blue 3 in 4, glow 1 in 2. Wren's notebook fills with what you have seen pass from parents to children, and a glowing line bred with care stays glowing.

Nothing goes badly

No ads, no timers, nothing to buy inside the game. The clock runs only while the village is on screen, and a missed order ends in a kind note, not a penalty.

Try it

Cross two flowers

Every flower in Posy is a genome: petals, shape, rings, hue, glow, scent. Crossing mixes the genes with a little jitter and a few small chances of something new. This is the game's own breeding code, scoring and renderer, running in your browser.

A day in Posy

Six till midnight

A day is about ten real minutes, and the clock stops whenever you open a letter, a panel or a conversation. Then the night does its work.

  1. 16 am

    Letters at the mailbox

    Orders from the village, the Posy Morning Post on a news day, a heart gift or two. A flower that opened for the first time overnight waits for its name.

  2. 27:30 am

    The garden

    Water, cut, take seed. Load the pollen brush from one open flower, and a card over the next shows what the cross would likely give. Tap it, and both set seed for the day.

  3. 310 am

    The workbench

    Arrange a bouquet that says what the letter asked for. Wrap it, pick a ribbon, tuck in a pressed card.

  4. 41 pm

    Out and about

    Deliver, chat, forage, dig up a curio, do a favour from the notice board. The square, the lighthouse, the mill, the woods.

  5. 55 pm

    The evening train

    Load spare stems at Saltmere Halt for the city market, or sit a while in June's tea room while the light goes.

  6. 6Midnight

    The night

    Plants grow a stage, pods ripen into seeds, letters are written, and the clerk sets the paper from what actually happened.

A bed, night by night

Six wild flowers growing as the game grows them, night by night: the seed mound, the sprout, the bud and the open flower, as you see them in the beds.

The village

A village that keeps a diary of you

Ten villagers, each with a schedule, a favourite colour, two feelings their letters ask for and a birthday. They remember every bouquet, and the P.S. under their next letter shows it. At three hearts they invite you out; at four they tell you about the one flower they have always wanted.

The garden at dusk, the lamps lit and the glowing flowers shining in the beds.

Saltmere

Past the woods, the road goes on

A tea room, an orchard, a lavender field, a chapel on the headland and Saltmere Halt, where a steam train stands at nine and five. A six-chapter story opens the hamlet; commissions for weddings and garden parties need several arrangements set up at the venue before the day.

The cottages and the lighthouse at night under the northern lights, windows lit, autumn leaves blowing.

Indoors

Twelve doors you can walk through

The shop with its display table and curio cabinet, the bakery, the school, the forge, the lighthouse, the mill, the tea room, the station, the chapel, the greenhouse and the cellar under the shop, where the machines go. Every room has one thing worth noticing.

The lantern market on the forecourt of Saltmere Halt on a snowy winter night, lantern arches over a glowing table.

And then

Reasons to stay another season

There is no ending. Renown climbs through fifteen ranks, the long goals run into the third year, and the second year brings letters of its own.

Grow and cross-breed

Water, cut, pollinate and plant. A cross sets seed and ripens overnight. Chase two-tone petals, glowing blooms, five-star flowers that twinkle across the garden, and seven legendary flowers.

Bouquets for people who remember

Orders arrive by post each morning. Villagers keep a memory of what you did for them, and the P.S. under their next letter shows it.

Build your garden

Beds, sprinklers, beehives, a compost bin, lanterns, rose arches, a lily pond and, late on, a gazebo. The garden itself grows with your rank.

Four seasons, four festivals

Blossom Day, Lantern Night, the Harvest Dance and Starlight Eve. Wild flowers change with the season, and some flowers turn their colour with it.

The weekly Flower Show

Every seventh day the square fills with judging tables and a theme. Enter one stem against the village and win ribbons for the shop wall.

Honey, perfume, pressed cards

Beehives make one of twelve honeys. A drying rack, a flower press, a perfume still and a workbench turn cut flowers into goods that keep.

Saltmere and the 9 o'clock train

East past the woods: a tea room, an orchard, a lavender field, a chapel on the headland and a steam train that takes spare flowers to the city market.

Explore the coast

48 curios, 18 landmarks, Captain Hale's bottle letters with riddles and buried treasure, and a travelling merchant twice a season.

The Sea Hollow

At a spring low tide a cave mouth shows in the rocks east of the lighthouse. Inside lies a garden under a fallen roof, with flowers found nowhere else.

The Posy Morning Post

The village clerk sets the paper overnight from what actually happened, and only on mornings with news. It prints public facts, never a secret, and comes with the letters.

Play together

Open your shop to up to three friends nearby. They join with a code of four pictures over the local network and help in the garden or run the shop with you.

A cat, of course

A kitten may come looking for a home. It follows you about the village and sleeps in its basket in the shop.

Photo mode

Pinch and drag to frame the village, then take the picture. It goes straight to your Photos, in a frame.

Achievements in Game Center

The journal's awards show in Game Center too, if you are signed in on your device. Nothing to sign up for, and nothing changes if you are not.

Take your game along

Move a game to a new phone or an iPad with a six-letter code over the local network, or send it as a file by AirDrop. The old phone keeps its copy.

Screenshots

The village of Posy

A map 107 tiles wide, walkable from the first morning: the shop and garden, the square, the lighthouse, the river and mill, the woods, and on past them to Saltmere.

Every flower you breed is new.
See the odds before you cross.
Dusk, and the glowing flowers come on.
A working garden: bees, a still, a compost bin.
Flower Show day in the square.
Saltmere: the tea room and the chapel.
Northern lights over the village.
The lantern market at Saltmere Halt.
Winter, and the duck pond freezes.
Twelve buildings can be walked into.

The village

Ten neighbours who remember

Each has a favourite colour and two feelings their letters ask for. A flower in their colour, or one that says what they hoped for, is loved; on a birthday it counts triple.

  • Mara Quill, as in the game

    Mara Quill

    Baker

    Loves
    yellow flowers, gratitude and joy
    Birthday
    Winter 11

    The darkest week of the year, in the warmest room in Posy.

  • Tobin Reed, as in the game

    Tobin Reed

    Retired lighthouse keeper

    Loves
    blue flowers, calm and love
    Birthday
    Winter 4

    Keeps the tide log that names the next spring low.

  • Ivy Park, as in the game

    Ivy Park

    Schoolteacher

    Loves
    purple flowers, courage and joy
    Birthday
    Autumn 6

    A fortnight into the school year, when she can least cope with fuss.

  • Theo Brandt, as in the game

    Theo Brandt

    Blacksmith

    Loves
    orange flowers, courage and gratitude
    Birthday
    Summer 11

    Sells the tool upgrades, and a discount once you are friends.

  • Wren Alder, as in the game

    Wren Alder

    Seed seller

    Loves
    green flowers, calm and gratitude
    Birthday
    Spring 3

    Sowing time; she is never busier and never happier.

  • Dr. Nia Okafor, as in the game

    Dr. Nia Okafor

    Village doctor

    Loves
    green flowers, calm and joy
    Birthday
    Spring 8

    She tells nobody, and somebody always finds out.

  • Bram Quill, as in the game

    Bram Quill

    Miller

    Loves
    orange flowers, gratitude and joy
    Birthday
    Autumn 2

    The week the new wheat comes down, so he is already happy.

  • Pip Marlow, as in the game

    Pip Marlow

    Schoolgirl

    Loves
    pink flowers, comfort and joy
    Birthday
    Summer 5

    Her first birthday in Posy; Mara baked the cake anyway.

  • June Ashby, as in the game

    June Ashby

    Tea room keeper, Saltmere

    Loves
    white flowers, comfort and joy
    Birthday
    Summer 2

    The week the terrace tables go out.

  • Felix Marsh, as in the game

    Felix Marsh

    Station master, Saltmere

    Loves
    red flowers, hope and joy
    Birthday
    Winter 1

    First day of the winter timetable, which he regards as the better present.

And beyond the cast: Hester Lark the travelling merchant, Captain Odile Vance on the ferry, Captain Hale and his bottles, Ophelia Stroud at the County Show, Agnes Wick who kept the shop two hundred years ago, and six regulars at the counter with stories of their own.

Every morning

A newspaper that prints only facts

Everything that happens in your village is noted as a fact, marked public or private where it happens. On mornings with news, the village clerk sets the paper from the public facts alone, so it never invents an event and never prints a secret. A quiet day makes no paper.

The Posy Morning Post

Autumn 4Fog, then fairOne penny

Fog Turns Harbour into a Silvery Wonderland

A Letter for Ivy

The florist carried a bouquet of three blue stems to the schoolhouse yesterday. Miss Park called it “exactly the calm I asked for” and pinned the card above her desk.

A New Name in the Catalog

A cross between Sunpenny and Bluestar opened overnight in the bed by the scarecrow. The florist has named it “Harbour Penny”, the shop's fourth variety this season.

Set overnight by the village clerk, from the facts of the day.

The calendar

A year of fifty-six days

Four seasons of fourteen days. Each has its own wild flowers, its own festival on the tenth day, and a fair out at Saltmere. Winter frost slows the beds; the greenhouse never notices.

Spring

Blossom Day

a maypole in the square; joy and hope

Wild:
daisy, bluestar, rosycup, sunpenny
Only now:
Dewbell

Summer

Lantern Night

lanterns at dusk; wonder and love

Wild:
sunpenny, emberbell
Only now:
Sunflare

Autumn

Harvest Dance

a bonfire; gratitude and comfort

Wild:
emberbell, rosycup
Only now:
Russetcrown

Winter

Starlight Eve

the star tree; calm and hope

Wild:
daisy, bluestar
Only now:
Frostfern

Flowers that turn with the year

Some flowers change their face each season: pastel in spring, their own colour in summer, warmer and edged in amber in autumn, frosted white with their colour at the tips in winter. A cut stem keeps the face it was cut in, and each face is a variety of its own in the catalog.

Every season, by the day

  • Day 2 & 8The travelling merchant at the Halt
  • Day 3The Saltmere fair
  • Day 6 & 13Market day at the cart
  • Day 7 & 14The Flower Show
  • Day 10The village festival

Once a year, on the ninth of summer, the County Show in Port Calder: a day trip on the nine o'clock train.

Progress

Fifteen ranks of renown

Deliveries, new varieties, shows, projects and favours all add renown. Each rank opens something: build mode, sprinklers and beehives, the greenhouse, the lighthouse project, the painted cart, the Society's briefs, the gazebo.

  1. 1Newcomer
  2. 2Seedling
  3. 3Green Thumb
  4. 4Budding Florist
  5. 5Village Florist
  6. 6Bloom Whisperer
  7. 7Master Gardener
  8. 8Flower Sage
  9. 9Pride of Posy
  10. 10Coastal Celebrity
  11. 11County Champion
  12. 12Royal Florist
  13. 13Grand Master of Blooms
  14. 14Legend of the Coast
  15. 15Heart of Posy

“There is nothing left to prove. Keep growing anyway.”

Questions

Good to know

Which devices does it run on?

iPhone and iPad, in landscape, on iOS 26 or later. On iPad it also runs in Split View, in a window at least 667 points wide.

Can I take my game to a new phone?

Yes. In the journal's Settings, Move my game to another phone shows a six-letter code; type it on the other phone nearby, or send the game as a file by AirDrop, Messages or Mail. A game it replaces is kept as that slot's earlier save.

Is it a one-time purchase?

Yes. There are no timers that ask for money, no ads and nothing to buy inside the game. The clock only runs while the village is on screen.

Can anything go badly?

Not really. Festivals, fairs and missed favours never punish you. The worst outcome of a late order is a little friendship and a kind note.

How long is it?

A day in Posy is about ten real minutes. The Saltmere story takes six to eight hours, the first year about twelve, and the long goals, the Society, the Old Queen, every heart flower, run into the third year and beyond. There is no ending: the second year brings letters of its own, anniversaries come round every year, and the game grows with each update.

Which languages?

English and German. The language follows your iOS setting.

Does it need an account or the internet?

No. Saves live on your device in three slots, and the game works offline. Playing together uses the local network only, with an encrypted connection keyed by the four-picture code. If you are signed in to Game Center, your achievements show there too. No data is collected.

The Posy app icon: a bouquet of seven flowers in a paper cone, tied with a pink ribbon

Open the shop

The letters are in the mailbox, and the beds want watering.

Coming soon to the App StoreTell me when it's out